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Showing posts from May, 2025
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  3D Modeling Process  Modeling is the process of shaping a 3D object using vertices, edges, and faces. Artists use tools like extrusion, sculpting, and subdivision to add detail and form. It starts with a simple mesh and evolves into a complex, detailed structure. Good topology ensures the model is clean, efficient, and animation-ready. Concept & Reference Gathering : Start with sketches, ideas, or reference images to define what you want to model. Blocking/Basic Shapes : Create the basic shapes to establish the overall form and proportions. Modeling : Refine the shapes into a detailed 3D model using techniques like box modelling, sculpting, or edge modelling. Retopology  (if needed): Optimise the mesh for animation or performance by creating cleaner geometry. UV Unwrapping : Flatten the 3D model’s surface into 2D for texture mapping. Texturing & Materials : Apply colours, textures, and materials to give the model its visual appearance. Rigging ...
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  3D animation takes digital objects and makes them come to life by creating the illusion they’re moving through a three-dimensional space. These computer-generated objects appear on a two-dimensional screen, but are crafted to mimic the principles of a 3D world; they appear to move, turn, and rotate like real-world objects. 3D animation was originally used primarily in video games, television, and filmmaking. Pixar’s “Toy Story” is an early example of 3D animation. Today, 3D animation is used in a much wider range of digital environments, from marketing materials to medical imaging. This article provides a quick overview of 3D animation, including: Television and movies  Gaming Company presentations Architecture and design Prototyping Medicine Simulations