3D Modeling Process Modeling is the process of shaping a 3D object using vertices, edges, and faces. Artists use tools like extrusion, sculpting, and subdivision to add detail and form. It starts with a simple mesh and evolves into a complex, detailed structure. Good topology ensures the model is clean, efficient, and animation-ready. Concept & Reference Gathering : Start with sketches, ideas, or reference images to define what you want to model. Blocking/Basic Shapes : Create the basic shapes to establish the overall form and proportions. Modeling : Refine the shapes into a detailed 3D model using techniques like box modelling, sculpting, or edge modelling. Retopology (if needed): Optimise the mesh for animation or performance by creating cleaner geometry. UV Unwrapping : Flatten the 3D model’s surface into 2D for texture mapping. Texturing & Materials : Apply colours, textures, and materials to give the model its visual appearance. Rigging ...