3D Modeling Process
Modeling is the process of shaping a 3D object using vertices, edges, and faces. Artists use tools like extrusion, sculpting, and subdivision to add detail and form. It starts with a simple mesh and evolves into a complex, detailed structure. Good topology ensures the model is clean, efficient, and animation-ready.
Concept
& Reference Gathering: Start with sketches, ideas, or reference images to define what you
want to model.
Blocking/Basic
Shapes: Create
the basic shapes to establish the overall form and proportions.
Modeling: Refine the shapes into a
detailed 3D model using techniques like box modelling, sculpting, or edge
modelling.
Retopology (if needed): Optimise the
mesh for animation or performance by creating cleaner geometry.
UV
Unwrapping: Flatten
the 3D model’s surface into 2D for texture mapping.
Texturing
& Materials: Apply
colours, textures, and materials to give the model its visual appearance.
Rigging (for animation): Add a
skeleton to the model for movement.
Animation (if applicable): Animate
the model using key frames or motion capture.
Lighting
& Rendering: Set up
lights and render the final image or animation.


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