3D Modeling Process 

Modeling is the process of shaping a 3D object using vertices, edges, and faces. Artists use tools like extrusion, sculpting, and subdivision to add detail and form. It starts with a simple mesh and evolves into a complex, detailed structure. Good topology ensures the model is clean, efficient, and animation-ready.

Concept & Reference Gathering: Start with sketches, ideas, or reference images to define what you want to model.

Blocking/Basic Shapes: Create the basic shapes to establish the overall form and proportions.

Modeling: Refine the shapes into a detailed 3D model using techniques like box modelling, sculpting, or edge modelling.

Retopology (if needed): Optimise the mesh for animation or performance by creating cleaner geometry.

UV Unwrapping: Flatten the 3D model’s surface into 2D for texture mapping.

Texturing & Materials: Apply colours, textures, and materials to give the model its visual appearance.

Rigging (for animation): Add a skeleton to the model for movement.

Animation (if applicable): Animate the model using key frames or motion capture.

Lighting & Rendering: Set up lights and render the final image or animation.








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